What Are APIs Anyway?

February 19th, 2010

What are APIs anyway?

Everyone’s heard of APIs these days.  Facebook has them, Twitter has them, Hotmail has them, Microsoft Office has them, Windows has them, Mac OS has them, pretty much everything has them.  I’m going to try and explain in simple terms, but also, almost by contradiction, in detail, what an API really is.  I’ll try and explain why SOAP isn’t how you clean yourself, and how being restful isn’t the same as being lazy.

APIs aren’t new, in fact, APIs are really really old.

Let’s start with a really simple definition.  API is an acronym and it stands for “Application Programming Interface”

To steal the current definition from Wikipedia “An application programming interface (API) is an interface implemented by a software program to enable interaction with other software, much in the same way that a user interface facilitates interaction between humans and computers. APIs are implemented by applicationslibraries and operating systems to determine the vocabulary and calling conventions the programmer should employ to use their services. It may include specifications for routinesdata structuresobject classes and protocols used to communicate between the consumer and implementer of the API.”

That’s a mouthful.  So to translate that into English, an API is a pre-defined set of “stuff” that allows one program to “talk” to another program.  This “stuff” is normally a set of “functions” that another program can call which makes the program being called do something.  Sometimes that other program is really just another part of the same program, and sometimes it’s a different system on a different machine in a different country.  That something is normally described in some kind of documentation, written somewhere, by someone.

If this sounds really vague it’s because in the real world, it really is.  Some of the first “APIs” involved dropped text files into directories on a computer that another program would watch for a read from, and subsequently do “something”.  Arguably the most widely used API is the one that we use to write software for Windows (the Win32 API) and by contrast, that’s a C++ library of code that you can only call if you’re a programmer.  In the real world, we’ve tried to solve some of this ambiguity by standardizing the way APIs work around a few common bits of technology; both for our own sanity and to hopefully help software all just kind of work together.

A lot of APIs are code libraries called by other code libraries to do a specific task.  Microsoft released DirectX to deal with 3d graphics, OpenGL offered an open alternative.  Microsoft released the Windows API for Windows development; Apple released Carbon and Cocoa to program Mac OS.  That said when you hear about or discuss APIs casually, what you’re probably thinking about are actually “Web APIs”.

Web APIs

A Web API is an API like anything else, except it’s designed to work over the web.  As a result of this, since about 1994, there have been a number of efforts by a number of people (yes, that vague again!) to standardize the way systems communicate over the internet.

At first, everyone kind of invented their own way of communicating over the internet, people would connect to a server on some port (a port is just a pre-defined “way in”) and send some random pre-defined data in there, and that would make the computer at the other end do something.  Every API was different, and every time that you needed to talk to a different system, you had a really steep learning curve to work out how to talk to every application you wanted to integrate with.  It was a bit rubbish really.

So in 1998 a bunch of really smart people (Dave Winer, Don Box, Bob Atkinson, and Mohsen Al-Ghosein) got together and came up with SOAP (“Simple Object Access Protocol”).  SOAP is a big bunch of XML that was designed (and ratified) as a standard language that every different system could understand. SOAP is often also referred to as “web services”.

Basically it was designed to reduce the learning curve of learning the details of each system.  So now, if Timmy wanted to talk to Peters shiny new web application, he could point his developer tools at a standard location (something called a WSDL (web service description) document) and he could just ask Peters web application what it did, and how he could use it.

SOAP was actually pretty good and solved a lot of problems and is still widely used today.  It really made waves by helping Microsoft software work pretty well with Java software and everyone was happy.

Almost.

See, because SOAP was solving a lot of big problems in freaking huge enterprise systems, it had a lot to be concerned about; lots of security, lots of encryption, lots of authentication.   That meant that the SOAP “language” was pretty big.  As an example, here (stolen from Wikipedia again!) is the SOAP message that would be sent across the internet to get the current stock price of IBM, from some cool stock price giving web service.

POST /InStock HTTP/1.1

Host: www.example.org

Content-Type: application/soap+xml; charset=utf-8

<?xml version=”1.0″?>

<soap:Envelope

xmlns:soap=”http://www.w3.org/2001/12/soap-envelope”

soap:encodingStyle=”http://www.w3.org/2001/12/soap-encoding”>

<soap:Body xmlns:m=”http://www.example.org/stock”>

<m:GetStockPrice>

<m:StockName>IBM</m:StockName>

</m:GetStockPrice>

</soap:Body>

</soap:Envelope>

People soon started thinking “Look at all that crap! What’s it all for! Why do I need it?! There’s lots of overhead here!  It slows me down!” and everyone thought “oh actually, well said” and RESTful web services were born.

REST is yet another stupid acronym that actually doesn’t count as an acronym because it uses random letters but developers think is either cool clever or funny.  What it claims to mean is “REpresentational State Transfer” and was largely both a reaction to the complexity and overheads of SOAP, but also being designed by Roy Fielding (one of the authors of the “Hypertext transfer protocol”, the silly http:// bit you type in a browser) it was conceived as an API model that was “closer to the nature of the web”.

What this means to us lay folk, is that while SOAP can technically be used over other protocols (it’s not bound to http), and as such has to bake in security and authentication models into its protocol, REST is designed specifically for the web, it doesn’t work without the web, and it wouldn’t make any sense without the web.  Fielding basically decided that “the web does all of that stuff anyway”, we have security via https / SSL certificates, we have semantics that describe getting and pushing data in the HTTP headers (HTTP headers explain what you’re trying to do to the server you’re connecting to, for example, you use GET for getting stuff, POST and PUT for doing stuff), so let’s just use that and be done with it.

As a result of this way of thinking, REST is a simplified and less general Web API pattern, not concerned with infrastructure like SOAP is.  I’ll convert the above stock price example into a REST example below.

GET /Stocks/Price/IBM HTTP/1.1

Host: www.example.org

Content-Type: application/xml; charset=utf-8

Done.

Basically, REST takes out all the fluff, an decides that if you want to get a stock price for IBM, just make a GET request to the URL http://www.example.org/Stocks/Price/IBM and let the web server at the other end work out what to do from the URL.

The above example would probably return an XML document that looks like this.

<stocks><stock name=”IBM” price=”3.45”/></stocks>

People have started to gravitate towards REST due to its simplicity.  There’s lots of other stuff a RESTful web service should do, it should provided you with all the information that a computer would need to go through a process, just like a user interface gives the user all the information they need to click through a process, but fundamentally it’s simple and leverages the existing semantics of the web to its advantage.

Ok, Give Me One Of Those!

So now we know what an API is there to do (let two systems talk to each other) and how they do it (as a general rule, either via SOAP or RESTful services) and we know that everyone else has one, let’s get one of our own.

There are plenty of tools available in pretty much any programming language to make making creating APIs pretty easy.  There are plenty of design concerns to take into account when building an API but in my opinion, the way to approach the problem is to work out what your users really want to do with your application, website or platform, and let them do it.

A good API lets another programmer talk to your system using terms that he understands, so take the time building up a glossary of your business terms vs. what the public understands those concepts to be.  Don’t build API methods that look like:

/PaymentResolutionProcess/PaymentResolveTable3/Resolve/EntityId/123

because it means nothing to anyone, instead, build a bunch of methods that make sense for people to use, the above example could look like this instead:

/Payment/MakePayment/123

Watch your language, and build sensible interactions with your system.  Don’t make APIs for stuff that isn’t going to be used, and where possible, just have the APIs call the same code that your website does.

Get this right, and you’re on a gradual but successful road to calling your “website” a “platform”.

C# Access Modifiers Are Type Specific, NOT Instance Specific

February 17th, 2010

Here’s an interesting example from a brief discussion I was having on twitter yesterday with @DotNetWill.

Did you realize that access modifiers in .NET are type specific rather than instance specific. It’s not a weird edge case, it is exactly how the language spec lays it out, but it’s not how most people think access modifiers work. This is because it’s not very often that any given type will have a reference to ANOTHER instance of that type, it just tends to not come up.

Either way, could make for some hilariously difficult debugging if you weren’t aware of it and something was “playing with your privates” by reference.

You might have seen this kind of usage in a singlet*on, constructor or builder class (or as @jagregory pointed out, cloning methods), but generally it’s just not a very common usage example. However, it WILL both compile and execute.

// Example of access modifiers being specific to a type not an instance
public class MyType
{
     private MyType _innerMyType;

     public MyType()
     {
     }

     public void MakeInnerMyType()
     {
          _innerMyType = new MyType();
          _innerMyType._innerMyType = new MyType();
     }
}

Nothing ground breaking, but a fun and interesting little example illustrating a common misconception.

ASP.NET MVC View Engine That Supports View Path Inheritance

January 19th, 2010

I was working on a small MVC project where we were dealing with Inherited controllers (SomeController was inherited by SomeMoreSpecificController) and we decided that it’d be nice to have a similar hierarchy of sharing and inheritance at the View level.

Unfortunately, out of the box, ASP.net MVC looks in two default locations for your views and partials by convention.  The first is /Views/ControllerName/ViewName.aspx, the second is /Views/Shared/ViewName.aspx.  We wanted to allow SomeController to have it’s own set of more generic views, that could later be overridden in special cases by the views provided by SomeMoreSpecificController.

In order to do this in ASP.net MVC, you need to override the default view engine to change the location that the runtime looks for your views.

“Here’s one I made earlier”.

Using this ViewEngine, if you call an action method on SomeMoreSpecificController it’ll first check /Views/SomeMoreSpecificController/…, then /Views/SomeController/… (the base class), then finally /Views/Shared, allowing you a little more control over the organisation of your views.

using System.Collections.Generic;
using System.Web.Mvc;
using System;
using System.Globalization;
using System.Linq;

namespace MyMvc.Mvc
{

    public class InheranceViewEngine : WebFormViewEngine
    {
        private const string CacheKeyFormat = ":ViewCacheEntry:{0}:{1}:{2}:{3}:";
        private const string CacheKeyPrefixMaster = "Master";
        private const string CacheKeyPrefixView = "View";
        private static readonly List<string> EmptyLocations= new List<string>();

        public InheranceViewEngine()
        {
            ViewLocationFormats = new[]
                                  {
                                      "~/Views/{1}/{0}.aspx", "~/Views/{1}/{0}.ascx", "~/Views/Shared/{0}.aspx",
                                      "~/Views/Shared/{0}.ascx"
                                  };
        }

        public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache)
        {
            if (controllerContext == null)
            {
                throw new ArgumentNullException("controllerContext");
            }
            if (String.IsNullOrEmpty(viewName))
            {
                throw new ArgumentException("viewName");
            }

            List<string> viewLocationsSearched;
            List<string> masterLocationsSearched;

            string controllerName = controllerContext.RouteData.GetRequiredString("controller");
            string viewPath = GetPath(controllerContext, ViewLocationFormats, viewName, controllerName, CacheKeyPrefixView, useCache, out viewLocationsSearched);
            string masterPath = GetPath(controllerContext, MasterLocationFormats, masterName, controllerName, CacheKeyPrefixMaster, useCache, out masterLocationsSearched);

            if (String.IsNullOrEmpty(viewPath) || (String.IsNullOrEmpty(masterPath) && !String.IsNullOrEmpty(masterName)))
            {
                return new ViewEngineResult(viewLocationsSearched.Union(masterLocationsSearched));
            }

            return new ViewEngineResult(CreateView(controllerContext, viewPath, masterPath), this);
        }

        public override ViewEngineResult FindPartialView(ControllerContext controllerContext, string partialViewName, bool useCache)
        {
            List<string> strArray;
            if (controllerContext == null) { throw new ArgumentNullException("controllerContext"); }
            if (string.IsNullOrEmpty(partialViewName)) { throw new ArgumentException("Partial View Name is null or empty.", "partialViewName"); }
            string requiredString = controllerContext.RouteData.GetRequiredString("controller");
            string str2 = GetPath(controllerContext, PartialViewLocationFormats, partialViewName, requiredString, "Partial", useCache, out strArray);
            if (string.IsNullOrEmpty(str2))
            {
                return new ViewEngineResult(strArray);
            }

            return new ViewEngineResult(CreatePartialView(controllerContext, str2), this);
        }

        private string GetPath(ControllerContext controllerContext, string[] locations, string name, string controllerName, string cacheKeyPrefix, bool useCache, out List<string> searchedLocations)
        {
            searchedLocations = EmptyLocations;

            if (String.IsNullOrEmpty(name))
            {
                return String.Empty;
            }

            if (locations == null || locations.Length == 0)
            {
                throw new InvalidOperationException();
            }

            bool nameRepresentsPath = IsSpecificPath(name);
            string cacheKey = CreateCacheKey(cacheKeyPrefix, name, (nameRepresentsPath) ? String.Empty : controllerName);

            if (useCache)
            {
                string result = ViewLocationCache.GetViewLocation(controllerContext.HttpContext, cacheKey);

                if (result != null)
                {
                    return result;
                }
            }

            if (nameRepresentsPath)
            {
                return GetPathFromSpecificName(controllerContext, name, cacheKey, ref searchedLocations);
            }
            return GetPathFromGeneralName(controllerContext, locations, name, controllerName, cacheKey, ref searchedLocations);
        }

        private string GetPathFromGeneralName(ControllerContext controllerContext, string[] locations, string name, string controllerName, string cacheKey, ref List<string> searchedLocations)
        {
            string result = String.Empty;
            searchedLocations = new List<string>();

            for (int i = 0; i < locations.Length; i++)
            {
                string virtualPath = String.Format(CultureInfo.InvariantCulture, locations[i], name, controllerName);
                if (FileExists(controllerContext, virtualPath))
                {
                    searchedLocations = EmptyLocations;
                    result = virtualPath;
                    ViewLocationCache.InsertViewLocation(controllerContext.HttpContext, cacheKey, result);
                    return result;
                }
                searchedLocations.Add(virtualPath);
            }

            return GetPathFromGeneralNameOfBaseTypes(controllerContext.Controller.GetType(), locations, name, controllerContext, cacheKey, result, ref searchedLocations);
        }

        private string GetPathFromGeneralNameOfBaseTypes(Type descendantType, string[] locations, string name, ControllerContext controllerContext, string cacheKey, string result, ref List<string> searchedLocations)
        {
            Type baseControllerType = descendantType;
            if (baseControllerType == null
                || !baseControllerType.Name.Contains("Controller")
                || baseControllerType.Name == "Controller")
            {
                return result;
            }

            for (int i = 0;i < locations.Length;i++)
            {
                string baseControllerName = baseControllerType.Name.Replace("Controller", "");
                string virtualPath = String.Format(CultureInfo.InvariantCulture, locations[i], name, baseControllerName);

                if (!string.IsNullOrEmpty(virtualPath) &&
                    FileExists(controllerContext, virtualPath))
                {
                    searchedLocations = EmptyLocations;
                    result = virtualPath;
                    ViewLocationCache.InsertViewLocation(controllerContext.HttpContext, cacheKey, result);
                    return result;
                }

                searchedLocations.Add(virtualPath);
            }

            return GetPathFromGeneralNameOfBaseTypes(baseControllerType.BaseType, locations, name, controllerContext,
                                                     cacheKey, result, ref searchedLocations);
        }

        private string CreateCacheKey(string prefix, string name, string controllerName)
        {
            return String.Format(CultureInfo.InvariantCulture, CacheKeyFormat,
                                 GetType().AssemblyQualifiedName, prefix, name, controllerName);
        }

        private string GetPathFromSpecificName(ControllerContext controllerContext, string name, string cacheKey, ref List<string> searchedLocations)
        {
            string result = name;

            if (!FileExists(controllerContext, name))
            {
                result = String.Empty;
                searchedLocations = new List<string>{ name };
            }

            ViewLocationCache.InsertViewLocation(controllerContext.HttpContext, cacheKey, result);
            return result;
        }

        private static bool IsSpecificPath(string name)
        {
            char c = name[0];
            return (c == ‘~’ || c == ‘/’);
        }

    }
}

I don’t understand Bayonetta

January 10th, 2010

I keep seeing glowing reviews of Bayonetta.  You might have seen it advertised, the game with the “witch” that looks like Sarah Palin, who uses her hair as both a weapon and her outfit, has guns on the heels of her shoes and features in a game that has a button for “dance / taunt”.  This game has unanimously been receiving 100% or near reviews from practically every major game publication.

But you know what, I really don’t understand this game.  For a little context, I play everything.  The well reviewed stuff when it first releases, and then the mediocre games when the price drops to around £20.

But I’m just not interested in this game.  The pre release hype is tacky, it looks terrible (I don’t mean the style, the style is reasonable but playing the demo, it looks noticeably rough around the edges) and the game play appears to be extremely repetitive.

I downloaded the demo and just didn’t quite get to it until the game released, gave it a shot and was mildly entertained at best, and bored with it’s "not retro, just not sophisticated" game play within minutes.

I just don’t understand the heaps of praise people are giving this game.  Sex sells, and that aside (because actually the sexuality in the game is very comic-book like and gets annoying fast, like, during the duration of the demo fast), the game play appears to be simple, repetitive, and if it’s 16 hours long, probably outstays its welcome.

I picked up Wet recently, a game that sells itself on roughly the same premise of "hot girl on a vendetta" for £20 and found it repetitive, gratuitous but a fun 10 hour game.  It wasn’t a good game, but it was cheap and short enough to execute what it was attempting effectively.  It got panned.  Bayonetta was made by an influential game designer but suffers all of the same flaws of the former game, whilst suffering an uncomfortable character premise.  It’s been widely acclaimed.  I just don’t understand why.  I’d honestly pay no more than about £5 for this game, and I’d probably give up playing very quickly.

These impressions are obviously all based on the pre-release hype, marketing material and the (terribly named) "First Climax" demo.

A friend of mine quipped "if I was playing Bayonetta and somebody walked in, I’d turn it off and pretend it was porn".  I can’t help but agree with that sentiment.

Writing Presentable Code Pt.1 – Properties and Variables

November 4th, 2009

At work we’re currently discussing coding standards, specifically to synchronise development in two countries and keep the style consistent across the teams.  You know, the usual stuff. 

When people start discussing coding standards, it quickly devolves into a religious debate and honestly, I think a lot of it comes down to personal preference.  Because of that, I’m going to spend a post or two telling your why you’re wrong and why I wouldn’t take your code to dinner however much it offered to put out.  Because clearly my way is the only right way!

Joking aside, I want to go into some detail on how I present and write my code, and hopefully explain why.  It’s all going to be slanted towards (who do I think I’m kidding, it’s going to be in) C# so as ever, your mileage may vary with any advice you extrapolate.  I’m going to start out by showing you some bad examples, attempt to explain why I think they’re bad, and offer my alternative.

Properties and Variables

The way you declare your properties and variables is seemingly insignificant, but if you get it wrong it trashes the readability of your code.  Take this code sample for example:

image

All I’ve done in the above screenshot is declare a few properties, a few instance variables and a constructor.  And it looks awful and un-maintainable despite the lack of any significant code smell, all due to the manner in which I’ve declared the variables.  It’s a laundry list of mistakes.

  1. Using field backed properties when an auto-property will suffice.
  2. Defining auto-properties split across multiple lines for no explicable reason.
  3. Adding utterly redundant code comments (the code-criticism comments aside).
  4. Terrible and ambiguous variable naming.
  5. Variable names that contain hints at data types.

The above code sample is practically unreadable, even without the comments, it’s long winded and obtuse:

image

Now, I come from the school of thinking that is pretty much convinced that typing things is bad, repeating yourself is bad, hell, writing code is bad.  So don’t.  Less really is more, pick your favourite buzz phrase.  Cleaning up your code should involve making it as simple and as clear as is humanly possible.

Thankfully, if you take advantage of the language features of C#3, you can quickly make something like that look like this:

image

Just by tidying up the way you declare and use your variables, you can make your code eminently more readable.  If you compare the two examples, you’ll see that all I’ve done is

Use single line declarations for auto-properties.

  • Why waste 3-5 lines on an auto-property that can easily fit one one without any loss in readability.

Removed data backed properties in exchange for auto-properties with access modifiers on the setter.

  • Functionally equivalent and far neater

Renamed badly named properties (in the first example “FLineOfAddress”) to be more meaningful.

  • Remove abbreviations where possible, they damage readability
  • Assume the maintainer of your code has no business knowledge, make things easy
  • Meaning is always better in variable names than in comments / meta-data
  • Don’t fear long variable names, modern IDEs have auto-complete, you don’t have to type that stuff by hand.  Embrace your tooling!
  • If you can’t tell what’s in your property or variable from it’s name, you’ve failed, go back and try again.
    • This honestly includes stuff like foreach(var item in MyCollection) and StringBuilder sb = new StringBuilder();  Both bad and wrong, don’t do it.

Only retained comments where the comment data is truly meaningful. 

  • The above example isn’t particularly good (everyone knows what a URL is), but only keep comments in your code where they add something that you couldn’t attain with careful renaming and code restructuring / refactoring.  The meaning of your code should be obvious to the reader without metadata.

Stick to a solid naming convention for public / private / protected variables and properties.

  • The well trodden convention I’m following above is lowerCamelCase plus…
    • A leading underscore for private instance variables (determining scope)
    • Regular lowerCamelCase for local variables
    • UpperCamelCase for property names, constants and statics.
    • No data types in your variable names.  This is not 1980. The IDE gives you all that lovely meta-data, don’t give yourself RSI duplicating it in your variable names.

Cleaning up usage

  • Removing this., you get the same scoping from using _ by convention in your variable names, save those fingers from RSI…
  • Using instance and local variables instantly becomes clearer by sticking to convention.

Using var to reduce duplication in code.

This is often controversial but I feel that using var, for the most part, reduces the amount of typing required without any loss of clarity.  Take the following examples:

image
It’s clear to me that no clarity is lost by not typing "StringBuilder” twice.  It’s still right there in front of you and allows you to keep your variable declarations more uniform.  Despite popular misconception this doesn’t affect the type safety of C#, the language and your variable are still strongly typed, the compiler just infers that when you said var you meant StringBuilder at compile time.   If it isn’t really obvious what an object is when you instantiate it, you’re probably doing something really wrong elsewhere.

People occasionally like to argue that while for declarations var is all well and good, when you’re using it for return values it causes a loss of clarity.  It’s an interesting point but always feels slightly off the mark to me.  Whenever people attempt to give me an example of this lack of clarity, it’s always that their variables or properties are ambiguously or inappropriately named, and the code clarity can be regained and even improved by naming the variables involved in a more descriptive way.  Take the following snippet for example:

image
In the first case, I’d agree that using a var called “l” to store the return value of that method would lead to a loss in clarity.  But if you had string l = RetrieveTextLabel(); and then, say, 20 lines down attempted to use a variable called “l” you’d probably deserve a swift kicking for naming something so poorly.  By contrast, var textLabel is exceptionally descriptive.  People also occasionally say that using var in foreach loops causes this ambiguity, but again, if you name your collection appropriately and your yeilded value correctly, it really is never an issue.

Even more importantly, if you get your naming right, var actually helps you quickly refactor your code.  As long as you understand the “meaning” of your variables, the IDE can fill in the blanks with regard to data types, because for the most part, it really doesn’t matter what type of data is actually in that variable when you’re reading the code as long as it’s meaning is a known quantity.  I actually feel that the dynamic language crowd learnt this lesson long ago, and people that work predominantly in strongly typed languages actually tend to rely on the type system like a crutch to excuse terrible naming conventions.  Time to learn from PHP…

    In conclusion…

    To make your code readable you should stick to conventions for naming, always strive to add meaning in variable names and be as brief as possible.  Don’t litter your code with crap and you’ll be thankful for it later.

    Obviously, this is all my opinion, but I swear by it.

    I’ll be following up this post in the next few days with some continued patterns for readable code.

    Reusable Editable Fields for ASP.net MVC Using jQuery

    October 8th, 2009

    A friend recently asked me about editing items inline using ASP.net MVC, the kind of thing that was auto magically wired up with post backs in “old fashioned” asp.net so I’ve whipped up a small example showing how you can use jQuery to declaratively set up interactive field editing with a sprinkling of Ajax and JSON.

    I’m basing this example on the default ASP.net MVC starter project for brevity (download attached) but here’s an overview:

    First you need to set up an Action method (or multiple action methods) on your controller to accept the modification of data.  In my example I’ve added an unimaginative method called “SetField” to the HomeController that looks like this:

    public ActionResult SetField(string fieldName, string fieldValue)
    {
        var response = Json(fieldValue);
        return response;
    }

    As you can see, it doesn’t do very much (useful implementation left to the reader) but it accepts the parameters of a field name, and a field value.  You’ll need to roll your own validation and sanity checking here.  It then returns the fieldValue using the MVC Json helper object, as a Json object.  In a real world example, you’d want to call and update in this method.

    Now, in the view, jQuery does most of the hard work.

    First I added a few CSS classes to the header on the master page (for the sake of example):

    <style type="text/css">
        .editableItem { display: block; }
        .fieldViewer { display: block; }
        .fieldEditor { display: none; }
        .editableItemCancel { display: block; }
        .editableItemBox { display: block; }
    </style>

    I then added an example to the view that looked like this:

    <div class="editableItem" id="editable_FieldName">
        <div class="fieldViewer">Click me to edit me!</div>
        <div class="fieldEditor"><input class="editableItemBox" type="text"/><span class="editableItemCancel">cancel</span></div>
    </div>

    With this HTML I set up some conventions that I’ll rely on when using jQuery.  Firstly, every editable item should use the class “editableItem” and have the id “editable_FieldName”.  I use the class in a jQuery selector and the Id to establish which field is being edited.  Inside the editableItem should be a fieldViewer, containing the current data, and a fieldEditor, which is hidden by default, and contains some kind of editable controller and a cancel button.  You could insert these elements at runtime if you wished, but in order to keep the example simple I’ve declared them in the HTML.

    Next I added some jQuery… The jQuery defines some Javascript behaviour associated with the classes used in the HTML, this way, the mark-up can be reused to edit multiple fields rather than being keyed to the Id of a specific field.

    <script src="/Scripts/jquery-1.3.2.js" type="text/javascript"></script>
    <script type="text/javascript">
        jQuery(document).ready(function() {

            $(".editableItem .fieldViewer").click(function() {
                var parentId = $(this).parent().attr("id");
                $(’#’ + parentId + " .fieldEditor .editableItemBox").val($(’#’ + parentId + " .fieldViewer").text());
                $(’#’ + parentId + " .fieldViewer").toggle();
                $(’#’ + parentId + " .fieldEditor").toggle();
            });

            $(".editableItem .fieldEditor .editableItemCancel").click(function() {
                var parentId = $(this).parent().parent().attr("id");
                $(’#’ + parentId + " .fieldViewer").toggle();
                $(’#’ + parentId + " .fieldEditor").toggle();
            });

            $(’.editableItem .editableItemBox’).keypress(function(e) {
                if (e.which == 13) {
                    var parentId = $(this).parent().parent().attr("id");
                    var fieldName = parentId.replace(/editable_/, "");

                    $.post(’/Home/SetField’,
                    {
                        fieldName: fieldName, fieldValue: $(’#’ + parentId + " .editableItemBox").val()
                    },
                        function(data) {
                            $(’#’ + parentId + " .fieldViewer").text(eval(’(’ + data + ‘)’));
                            $(’#’ + parentId + " .fieldViewer").toggle();
                            $(’#’ + parentId + " .fieldEditor").toggle();
                        })
                }
            });

        });
    </script>

    Quite simply, if you click the editable field, it toggles into a textbox.  If you hit enter on the textbox, the value is posted to the previously defined Action on the Controller.  If you hit cancel, the display is toggled back.

    I’d not recommend copy and pasting this exact example into a production system, but hopefully it’ll guide you through a simple scenario.  You can use a similar technique to add all sorts of little Ajax tricks (auto-suggest, lookups, dynamic menus) to your ASP.net MVC site using jQuery and Json (both of which are included in the core asp.net MVC framework).

    Download the example solution here

    Creating a WCF Proxy to talk to Magento

    October 5th, 2009

    I got a message from a friend who was struggling to do an integration piece with the Magento eCommerce Platform using the SOAP endpoint available at http://yourserver.co.uk/api/v2_soap?wsdl.

    He brought an interesting problem to me, namely that the WCF svcutil executable (and built in Visual Studio 2008) was failing to generate any proxy code when supplied with a seemingly valid wsdl.

    I did a quick test and managed to instantly reproduce the error.

    Weirder still, when using the “old” .Net 2.0 add web reference method rather than the .Net 3.0+ “Add Service Reference”, the framework managed to create a non-WCF reference just fine.

    Dropping down to the command line I saw some unusual messages being displayed by svcutil.exe:

    c:\Program Files\Microsoft SDKs\Windows\v6.0A\Bin>SvcUtil.exe http://yourserver.co.uk/api/v2_soap?wsdl
    Attempting to download metadata from ‘http://yourserver.co.uk/api/v2_soap?wsdl’ using WS-Metadata Exchange or DISCO.

    (Lots of error messages here…)

    Error: Cannot import wsdl:portType
    Detail: An exception was thrown while running a WSDL import extension: System.Se
    rviceModel.Description.XmlSerializerMessageContractImporter
    Error: The ‘ ‘ character, hexadecimal value 0×20, cannot be included in a name.
    Parameter name: name
    XPath to Error Source: //wsdl:definitions[@targetNamespace='urn:Magento']/wsdl:p
    ortType[@name='Mage_Api_Model_Server_V2_HandlerPortType']

    Error: Cannot import wsdl:binding
    Detail: There was an error importing a wsdl:portType that the wsdl:binding is de
    pendent on.
    XPath to wsdl:portType: //wsdl:definitions[@targetNamespace='urn:Magento']/wsdl:
    portType[@name='Mage_Api_Model_Server_V2_HandlerPortType']
    XPath to Error Source: //wsdl:definitions[@targetNamespace='urn:Magento']/wsdl:b
    inding[@name='Mage_Api_Model_Server_V2_HandlerBinding']

    Error: Cannot import wsdl:port
    Detail: There was an error importing a wsdl:binding that the wsdl:port is depend
    ent on.
    XPath to wsdl:binding: //wsdl:definitions[@targetNamespace='urn:Magento']/wsdl:b
    inding[@name='Mage_Api_Model_Server_V2_HandlerBinding']
    XPath to Error Source: //wsdl:definitions[@targetNamespace='urn:Magento']/wsdl:s
    ervice[@name='MagentoService']/wsdl:port[@name='Mage_Api_Model_Server_V2_Handler
    Port']

    Generating files…
    Warning: No code was generated.
    If you were trying to generate a client, this could be because the metadata docu
    ments did not contain any valid contracts or services
    or because all contracts/services were discovered to exist in /reference assembl
    ies. Verify that you passed all the metadata documents to the tool.

    Warning: If you would like to generate data contracts from schemas make sure to
    use the /dataContractOnly option.

    c:\Program Files\Microsoft SDKs\Windows\v6.0A\Bin>

    So I did a little digging through the WSDL and found an undocumented bug in Magneto’s schema.

    First I saved a local copy of the WSDL and used visual studio to reformat the document into some sort of readable state, then I had to make a few corrections to the WSDL to allow SvcUtil to correctly parse the malformed document.

    Change 1:  Replace a badly encoded apostrophe – I removed the “’s” from the following operation definition…

    <operation name="customerGroupList">
    <documentation>Retrieve customer’s groups</documentation>
    <input message="typens:customerGroupListRequest"/>
    <output message="typens:customerGroupListResponse"/>
    </operation>

    Change 2: Replace a trailing space in an operation name

    <message name="catalogProductGetSpecialPriceRequest">
      <part name="sessionId" type="xsd:string"></part>
      <part name="product" type="xsd:string"></part>
      <part name="storeView " type="xsd:string"></part>
    </message>

    If you look carefully at the above message definition, you’ll notice that name=”storeView “ contains a space, making the wsdl invalid.  Remove the space so it reads “storeView”.

    With these two errors corrected, SvcUtil had no problem generating an appropriate WCF proxy from the corrected wsdl file.

    Magneto will hopefully fix this error in the WSDL, but until this time, it’s probably quite safe to follow these steps to generate your own proxy.

    To reproduce:

    • Go to http://yourserver.co.uk/api/v2_soap?wsdl and save the contents of your file to the local disk (c:\test\main.wsdl)
    • Open the file in visual studio, and reformat the document for readability (CTRL+K, CTRL+D).
    • Remove the apostrophe from the documentation tag for the customerGroupList operation.
    • Remove the space after the name=”storeView “ in the catalogProductGetSpecialPriceRequest message definition.
    • Open a command prompt and enter
    • c:\test>c:\Program Files\Microsoft SDKs\Windows\v6.0A\Bin\svcutil.exe main.wsdl
    • SvcUtil will produce two files, Magento.cs (your WCF proxy) and output.config, your endpoint configuration.

    Designing Client Facing APIs – Best Practices

    September 30th, 2009

    With the popularity of service oriented architectures and other buzz phrases related to software as service, good API design has become a significant selling point for any software platform in the past 5-10 years.  People make purchasing decisions based on how easy it is to interoperate with your applications and code and as such the number of client / public facing APIs attached to software has skyrocketed.  I’d like to believe the days of dropping strategic text files in directories to trigger some action or another in an application are behind us.

    In this article I’m going to talk about the following things

    • Why you should choose your method names carefully, and what to call
    • Why pretending to be a data access layer is a terrible thing for an API to do
    • Talk about the dangers of leaky abstractions in an API
    • Explain the benefits of creating a data contract between you and the calling code
    • Explain why it’s vital to support standards
    • Make sure that your users can retrieve values they’re going to want to modify
    • Suggest supplying compiled libraries alongside your API documentation
    • Explain why it’s important to keep your API implementation clean
    • Talk about the benefits of dogfooding your API
    • Consider supporting atomic operations including rollbacks on failure
    • Discuss bulk operations
    • Try and convince you that both logging and security should be first class citizens
    • Beg you to maintain integration tests and most of all to keep it simple!

    Your API Sucks

    You’ve probably used an API and there’s a good chance you’ve had to write one.  This probably won’t surprise you; most APIs suck.  They’re horrible to use and built around illogical leaky abstractions that leave you flicking through huge wads of documentation just to make the most rudimentary feature work.

    About 18 months ago, after a year of struggling with a broken third party API that almost brought a business to it’s knees by placing significant roadblocks in front of in house development, I was part of a team tasked with designing our own client facing API.  With no desire to expose other developers to the cruel and unusual punishments of software design we’d had to endure, we came to the conclusion that it was really important that we god this piece of the system right.  People say first impressions are everything, and your API design can make or break the faith other developers have in your ability to produce software.  Show somebody a shitty API and they’ll perhaps correctly assume the rest of your code sucks too.

    The Best Man For The Job

    There’s a bit of a trend that I’ve noticed with some of the worst APIs I’ve worked with: they seem to be designed by the wrong people.  The wrong people to design an API are 1) the guy that wrote the internal code to do the job the API is providing access to and 2) the consumer of the API. 

    The guy that wrote the code that the API is calling under the hood will be inherently slanted to implement an API which exposes this functionality and will have a predisposition to creating a leaky abstraction.  This is especially bad for the consumer APIs designed by the internal implementer tend to assume the consumer knows far more than he really does, or has access to internal data that in reality, he doesn’t.

    Conversely, an API designed by the consumer of the API will have a tendency towards solving problems that are not the concern of the API itself.  The consumer will, either accidently or by intention, attempt to offload some of the work that should be the responsibility of the calling code into the API.

    Ideally, the person that’s writing the API will have knowledge of the system internals, but not be the guy that wrote them. A fellow team member with passive experience to the code would be a good person, or ideally, a pair design exercise between the person that originally wrote the code and an API designer, with the consumer as a consultant.

    Speaking The Same Language

    Like a lot of software development, you make good progress when you get your terminology right and understand exactly what you’re trying to produce.  I’ve consistently found that the best way to think of a client facing API is as a orchestrating thin wrapper that summarises, in code, a set of business processes that you wish to expose to the public.

    In order to get your API design right, you need to clearly define and agree on the boundaries of the system with both your internal team, and your consumers.  It’s important that you have a clear understanding of the following:

    • The responsibility of the calling code
    • The responsibility of the API layer
    • The responsibility of the internal code the API makes calls to

    This might sound like a really simple suggestion but I’ve taken part in countless discussions where people on both sides of the API just “presumed” that either the calling code or the API would perform specific functions (data cleansing, logging etc) when in fact, this confusion had lead to none of the implementers bothering to write the required functionality.  Make sure you know for certain what your API is responsible for doing.

    Defining Your API – Tips and Tricks

    Defining your API methods (or the “contract” of the API) is the most important thing to get right and there are several vital things to remember.

    • Choose Your Names Wisely Using the language of the business

      It’s vital that your API methods speak in terms that the caller is going to understand.  Your API should be readable.  If your users go hunting for the documentation every time they want to use a method, then you’re probably doing it wrong.

      Clarity in naming is exceptionally important.  The names of your API methods should succinctly state what action that method call is going to perform.  Don’t fear using long method names, embrace them for clarity.  As a general rule, your pmethods should probably always be in the form DoSomething(object withThis);

      Ensure that when naming methods you reflect business operations in the method names, not the underlying implementation.

      Bad example:     void InsertToTblCustomer(string[] custDataValues);
      Good example:   void AddCustomer(Customer customer);
      Good example:   void DisableAccount(string accountId); 

    • Don’t pretend to be a data access layer

      APIs should summarise business operations in a logical and meaningful fashion.  You are not a public facing data access layer and you should never pretend to be.  If your users want raw database access give them read only permissions on some tables and a copy of SQL Management Studio.  So don’t write methods for CRUD operations in your API (unless you’re writing some kind of online file management utility).

      Bad example:     void InsertToTblCustomer(string[] custDataValues);
      Bad example:     void UpdateTblCustomer(string[] custDataValues);
      There are no good examples!

    • Avoid leaky abstractions

      This is a fundamental and simple rule – don’t expose your callers to anything that they’re not interested in or won’t understand.  If it’s not important, don’t show it.  Don’t code for things nobody will ever need and don’t require your callers to have intimate knowledge of data types or internal categories in your system.

    • Create a data contract between you and the calling code

      I’m going to borrow some of the terminology from WCF here because I’ve found it an appropriate label.  Create a Data Contract library for use in your API.  This library should summarise the business process and the outward facing view of your software.  It might contain terminology that doesn’t actually exist in the software itself, but in the business processes that the software models.  Either way, this, and only this, should be the language that the API talks to your callers.

      Where possible, create this data contract in a separate assembly that’s entirely decoupled from your core system and distribute it to people that want to use your API.  This is especially beneficial when using WCF as your clients can generate a service proxy and deal in the same data types that you are in your API code.

      It should be the responsibility of the API layer to marshal the data from your data contract into the domain model of your internal components.

      You data contract should contain every type used to communicate with your API and the object model should be named in a way which is meaningful for the consumers.

      Because your data contract is NOT the object model of your internal components, you’re able to add properties and objects that don’t logically exist in your internal components.  This means that you can perform an operation using some internal component, gather the output in your API layer and then compose the output data in a meaningful way using classes written specifically for the data contract.  This way, by the time the user has access to the output data, it’s in a format and language which they understand.

    • Support standards!  Don’t reinvent the wheel!

      Here’s a true story; while working with an API, my team was faced with the following API method:
      object Run(string request);

      It was the only method on the API, and “covered up” for around 30 methods all made available through one giant black hole in the side of the system.  Underneath that there was an XML format that the request had to be in in order to call the appropriate method.

      If you’re writing an API, stick to some kind of standards.  Ideally, expose a web service endpoint with an accurate WSDL that people can call or use a simple and obvious REST endpoint.  

      Please, please, please, do not make other developer suffer by rolling your own delivery mechanism.  We have enough of them, don’t confuse people by adding some more.  If you’re going to use a raw sockets connection, supply a calling library and stick to some standard middleware like WCF rather than rolling your own. 

      Thousands of people have spent thousands of man years writing code based on existing techniques, you’re not better than all of them combined.

      Reinventing the wheel is never good for anyone.

    • Ensure that the user can retrieve values they’re going to want to modify

      The number of times I’ve used APIs that let me set or update objects without returning the current state of the object is mind blowing.  So always remember: If you’re going to let them set it, let them get it.  Providing an update or “upsert” method without allowing your consumers to query the current state of data in the system is a complete waste of time.

    • Supply compiled libraries to work with your API documentation

      This may not always be possible, but it’s a really good idea to supply a sample implementation and compiled binaries with your API that covers the most common scenarios of usage.  Not only does this prevent the consumer from struggling to get to grips with you API, but it allows you to outline and illustrate a set of best practices for usage.  In an ideal world, the user could just use your sample code in their application, so ensure you license the code appropriately.

      This is an exceptionally good way to deal with any authentication your API may require as you have the ability to provide additional helper classes to perform some common tasks (authenticate –> perform action –> logout, for example).

    • Keep your implementation clean

      Delegate the API logic to your middleware components / reusable libraries.  Do your best to ensure the API layer doesn’t actually contain the logic required to perform operations, just the logic required to marshal the data from the API format into your internal data structures.  The API should simply orchestrate calls to one or more internal methods because your API should simply be exposing existing functionality.

      If the API is exposing some new, API specific functionality, consider splitting this behaviour into a separate assembly or binary to aid testability.

    • Consider dogfooding

      Dogfooding is the act of using the software you’re creating.  I worked on a project where we were developing an order placement system in ASP.net MVC, and as part of the design process we decided that we wanted to have an API that was a first class citizen.  It then dawned on us that in order to produce the API in a way that accurately mirrored the functionality of the website, we should have the website consume the API like any other client would.  The website had it’s own concept of user authentication, and when a user logged in, the web application logged in to the API as the current user.

      Doing this not only ensured that our security model was watertight, but that any additional web functionality would immediately be available to API users because they were actually the same thing.  On top of that, you gain confidence in your own API because you know that it’s called often by your own code, reducing the likelihood of users discovering bugs in your API because it’s not a product you actually use.

    • Support atomic operations including rollbacks on failure

      When implementing your API methods, ensure that if an exception occurs or an operation doesn’t complete, the all the changes made by your API call are reversed.  Consider explicitly supporting transaction scopes in your API to let your consumers compose their own “set” of operations.

    • Support bulk operations where appropriate

      Building support for bulk operations into your API can often prevent performance issues occurring later when a user tries to, for example, insert 10,000 customers sequentially.  Consider pluralising your methods, so instead of providing an AddCustomer(Customer customer) method, provide only a AddCustomers(List<Customer> customers); method.  Doing this prevents callers from overloading your system by bulking data through your API in unintended ways, allowing you to properly cache required data and cater for these bulk operations.

      This isn’t always appropriate, however I’d always strongly suggest offering pluralised versions of methods that you suspect may be used in bulk, in order to help optimise your API calls and reduce the amount of data being transferred over the wire.

    • Logging as a first class citizen

      Don’t wait until somebody asks about API usage to decide to log it.  Build logging into your API wrapper, from the start, at the point of every method call.  It doesn’t need to be fancy, and you can use a number of freely available components to handle these logs and log rotation (consider using log4net or log4j for simple log rotation).

      Log each method call and some summary or identifiable element of the data passed to it.  This’ll help you profile API usage, and identify how data changed in your previously closed system.

    • Security as a first class citizen

      Consider the security of your API from the start of the project.  Understand who will have access to your API, which organisations and which individuals.  Do you require roll based security?  Do you need a way to disable API support for specific customers?  Are you transferring data that needs to be encrypted over the wire?

      Beware of over baking your security.  WS-* offers some very robust packet level security features, but if your API doesn’t need them, or is restricted to an internal network, then don’t bog down your implementation in unneeded security.  Beware of making security choices that tie you down to a specific protocol or technology stack – you want to keep your API usable for the consumers.  Do the simplest thing that works.

    • Have integration tests!

      Make sure you have integration tests with mocking at the business logic layer. These tests are for your API wrappers, NOT your logic. The logic should be tested independently, you’re just ensuring your API layer, marshalling and method calls operate correctly at this level.

      With any luck, your business logic should already be tested as part of your existing test suite (which you have right?) but if not, ensure the business logic is tested separate from the API code.

      Consider using a TDD or BDD approach to designing your API calls, designing the specification first in the form of some calling code, then write the code required to make your usage examples compile.  This will help you understand exactly what calls the client will have to make for to your API to achieve specific functionality.  These tests can happily double up as regression tests when you make changes to the API.

    • Keep it simple!  If all else fails, do what the big boys do.

      Always strive to keep your API simple.  Pretend your the consumer at all times.  If you’re unsure of how to proceed, I’ve always found inspiration, both for what to do and what not to do, from reading the API documentation of some large companies that have widely used APIs.  It’s safe to say that the likes of Amazon, Google and Microsoft have had to put some thought into their API designs.  Beware of trusting their decisions blindly, but liberally borrow anything you, as a consumer, would find pleasing in your API.

    I’m not going to try and convince you that by following my advice that your API design will be flawless.  I’m really hoping for a little discussion on this topic as it seems like something that is rarely covered and often “felt out” by the people left to implement APIs for the public.  These are just some lessons I’ve learnt on the way while implementing several public facing APIs.

    Want to talk about APIs?  Send me an email!

    In defence of current-gen game design

    September 5th, 2009

    I feel frustrated at the moment by the endless cyclical debate on the internet (in this case, a comment on Kotaku) claiming games are creatively plateauxing due to their middle age.  People seem incredibly pent up on the games-as-art debate to the extent that they seem to deride anything that the "it’s just a game" argument could possibly be justified by. 

    I want to open this up with a really simple sentiment: I love progressive, narrative driven games, but I sure as hell enjoy playing games that are just a game.  Sometimes I just want to be entertained.

    The precise comment on Kotaku (by HarlequinRiot) "The industry needs to rethink what a game can be and use all this amazing technology to make new experiences that may not be so stratified as "this is you, go here, do x, listen to y". Gaming needs it’s Moby Dick or its Brothers Karamazov, as its Citizen Kane’s come every few years." actually struck me as opposing the notion of a "game as a game".  Games have rules and boundaries, a game without a good rule set is just "fucking about", and that’s why these kinds of games are either experimental or don’t exist - they most certainly don’t make money. 

    I don’t always need a new experience.  I actually believe that amidst all these calls for innovation and change, that gaming is in the midst of a renaissance of innovation.  The industry is old enough now to learn from the successes of the past, while incrementing in small steps every year.  It’s really a shame to suggest that just because the core gameplay mechanic of two games are the same that they haven’t innovated in subtle ways that will be gathered into the collective unconsciousness of game development.  The simplest examples of this in action are the incremental games - look at any yearly sports title or Halo title or Unreal title, and you’ll notice little innovation year on year, but over 3 or 5 years there’s no way you can argue that you’re playing the same game.  I think people drastically undersell the innovation in game design that happens every day.

    On Michael Abbots Brainy Gamer confab (part 2) posted yesterday (which I’d strongly recommend), one of the participants was strongly arguing the point of authorial intent and influence over a game property, implying that regardless of agenda, that a controlling authorial voice on a game imparts part of their world view on a product.  While I agree this is unavoidable in narrative works (especially in the likes of books and cinema), I honestly believe it’s a stretch to state that the guys that made Trials HD or Rocket Riot somehow accidently imprinted their world view on their products.  Even if the product is an inadvertent result of personal ideals, the strict confines of a game system oppose accidental messages in game design.

    When the games that gain critical acclaim are generally none of the things that the critics seem to desire, it certainly shines a light on the critics themselves.  You can’t celebrate Super Smash Brothers Brawl or Trials HD, while complaining that a games like GTA4 or Gears of War is thematically simple, and then in the same breath complain that games aren’t progressive or sophisticated enough.  Doing so is pretty much the height of hypocrisy.  If you send these kinds of mixed messages to the people who write games without realising that there’s a natural path of development that must be travelled to get the medium to where you’d love it to be.  Games like GTA4 and Gears, even Bioshock, might not be "all you want them to be" but they are progressive thinking games that try to push both technology and storytelling forwards, even if their respective stories suck.

    Likewise, it’s unfair to say that games aren’t sophisticated because they ape cinema, when actually, the most successful and celebrated "intelligent games" do so by emulating cinema and books.  Nobody seems to have a clear vision of what they think "sophistication" in games should really be.  Sophistication is often seen as production values by the mainstream gaming-media when really, the sophistication of the games rules and systems are a "purer" sign of an progressive game. 

    I love narrative in games, but you can’t criticise a game for aping the conventions of cinema to achieve a strong narrative without stopping to realise that they only reason they ape that ape these conventions is because they’re effective, you can’t have your narrative without it.  This is especially noticeable when games attempt to forgo book / cinema narrative conventions in exchange for something more game oriented, when this happens you end up with Braid.  I loved Braid and I thought that it was fairly unique from a story perspective but flawed in the telling. The way it told its story played right into game mechanics, and as a result, the story came across as fragmented and confusing to the majority of players because the game mechanics used to present the story don’t naturally lend themselves to story telling.  When backed up by the authors refusal give anyone the answer, much of the message was lost. Regardless of authorial intention, if lots of your audience don’t understand the story or narrative you’re trying to convey, you’ve failed as a storyteller and end up being accused of pretention for doing something "different".

    A more recent example of "emergent storytelling" would be the well reviewed "The Path".  I enjoyed playing the path, but honestly, it utterly fails as a game.  It’s a terrible game.  Interesting and thought provoking as an experience, but an horrible game.  The controls are awful (practically digital, PS1 era 3d game controls), the interface is counter intuitive and the tasks are deliberately obtuse.  I still enjoyed it and rate it highly, but it failed at being a quality game while succeeding as being a quality experience. 

    I think that really sums up a lot of the progressive discussion on videogames - people want something more from their entertainment, but it isn’t games.  Maybe the engineer in me is being pedantic about naming, but I’d much rather "interactive entertainment" for software like "The Path" than "videogame".  Game is a loaded term, and along with it come certain expectations; a set of rules, some gameplay mechanics and a way to progress.  I believe games can be more, I believe games can tell stories, make you feel and make you think, but I don’t think those are required aspects of a good game, games can be "good" outside of those constraints, as an exercise of entertainment through gameplay mechanics.  You can’t criticise a game for being too much like a game, it’s like criticising a book for not being a film.  I really believe that a game can involve art, but if the game "becomes" art?  Well, then you’ve got art that’s art first, game second.  That’s valid expression, but it’s intention is to be art.

    On the same podcast there was more talk of the recent debate around Shadow Complex, and the reaction of people towards Orson Scott Cards involvement in regard to his personal politics.  Just a quick note really; the mainstream doesn’t care about your protests.  I really mean that.  You’re telling me that you REALLY think people will boycott Activision because of their (sexist) Sin To Win advertising campaign?  Really?  It’s "just" marketing.  That doesn’t mean I don’t think it was excluding, but what it does mean is that I see sex and inequality used to sell products every single day of the week.  If you stopped buying everything that a person you disagreed with had worked on or had sex used in it’s sales material you would run out of things to buy and games to play pretty quickly.  And that’d be just you, because of the people that know about some perceived protest-able injustice so insignificant, not only will half of them not care, but most of the people that do care will do whatever is most convenient to them when a product comes along that they’re interested in.  This goes doubly for marketing, an industry that frequently abuses both it’s position and people to sell product.

    While this may seem like a negative response to the confab podcast, it really isn’t.  I enjoyed listening to it, as I have in the past, and have plenty of respect for all of the people involved, some really interesting thought provoking stuff on the direction of gaming comes out of it and I’m really looking forward to the following 3 episodes.  The Brainy Gamer is still one of my favourite gaming resources on the web and certainly occupies the most prominent position in an interesting discussion.

    There are plenty of quality, innovation filled games on the market, many of them produced recently.  As for most of the critics?  Part of the problem and not part of the solution.  It’s all well and good to criticise game design inadequacies, but until you’ve really considered the design of compelling, fun, game systems as part of your argument, I’ll write off your "innovation is dead!" arguments as hot air.

    Localizing ASP.Net MVC Pages without the need to RunAt=”server”

    August 20th, 2009

    A common complaint when faced with localizing ASP.net MVC pages is that littering your code with tonnes of runat=”server” tags breaks the “purity” of the MVC model.  Regardless of how meaningful that debate is, there is a way to achieve globalisation without server controls.

    I’m going to walk you through a sample implementation which should hopefully make this clearer.  As a standard disclaimer, none of this code has been tested in a production environment and I wouldn’t advise implementing it blindly.

    I’m going to attempt to play this out mostly in screenshots…

    The Idea

    • The required language is stored in a database / session / extrapolated from the Url route information
    • Your view pages derive from the type TranslatableViewPage
    • This page adds support for a LanguageCode property that you can make use of inside the view along with adding a class implementing ITranslator, a class that provides hooks into a translation database.
  1. Your controller derives from the type TranslatableController.
    • This controller add a method called ViewInLanguage(string languageCode) that you use instead of View() or View(model) to return your Asp.net MVC view.
  2. At application start up in the Global.asmx file, you register a default language code for failure conditions, and specify the implementation of ITranslator you wish to use to acquire localized strings.
  3. If your TranslatableViewPage when rendering your output, you simple need to use the embedded <%=Translator.Translate(propertyName) %> method call to load a translated string while the page output is rendering.
  4. Class Layout

    The following is built upon the standard Asp.net MVC starter project for the sake of illustration.

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    Implementation

    First, configure the translation settings and register your translator…

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    You need to configure a fail-safe default language code and a type that implements ITranslator.  This translator will be responsible for doing the heavy lifting.  Ideally we’d add some inversion of control here to allow you to define the translator implementation at configuration time, but that’s outside of the scope of this example.  I’ve implemented a very crude resource .resx translator for the example.

    Next, make your controllers inherit from TranslatableController

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    Once inherited, switch from using the View(); method to ViewInLanguage() passing in your desired language code (gathered from the user session / database / Url route).

    Then set your view type (or derive your view from) TranslatableViewPage

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    Once your view is inheriting from TranslatableViewPage, you’ll have access to an instance of your specified Translator and the LanguageCode inside the view which you can use in a manner similar to the built in HtmlHelper class to access your translated strings.

    How It Works

    The TranslatableController provides you with ViewInLanguage and when called generates the standard MVC ActionResult.  This ActionResult will be a ViewResult, which is then wrapped in a LocalizedViewResult wrapper class adding a LanguageCode.

    When ExecuteResult is called on the LocalizedViewResult to render the view, the LanguageCode is placed in the TempData array in the TranslatableViewPage.  Then, when the OnInit(EventArgs e) method is called on the TranslatableViewPage, this LanguageCode is extracted and placed in the LanguageCode property on the page.  In addition to this the page provides a constructed instance of ITranslator which you can use in your views to source translated data as the page is rendered.

    Source Code

    Download Here